I was apprehensive about beginning the
sculpting process as I had previously found it very difficult to get a clear
idea of what I was aiming for in my design drawings. I could visualize what I
wanted to achieve in my head, however, putting it down on paper, or
potentially, in clay was quite another matter. I began by blocking out the key
facial features – the eyebrows, nose and cheekbones. John had expressed
concerns to me previously that due to the number of times his nose had been
broken as a boxer, it was a little unusually shaped and he feared that the
wrong type of sculpt could cause him to look at little bit like he had a
pig-like nose. This was, however, far from the type of sculpt that I was aiming
for as I wished to flatten and broaden the nose as much as possible to mimic
the typical Uruk-hai noses on characters such as Lurtz in ‘Lord of the Rings’.
Regarding the nose, one area that proved to be a little bit more complex was
the correct placement of the nostrils. I obviously wanted John to be able to
breathe naturally through the prosthetic, however, when I placed the nostrils
in the same place that his lay naturally, it did not look right at all. Looking
at photos of Lurtz it was noticeable that the nostrils were quite far forward
on the front of the nose, and placing them in a more human position made them
almost unnoticeable from some angles. Once I had repositioned the nostrils
further forward, whilst still allowing the top of John’s nostrils to be
exposed, it looked much more convincing. The only alteration that this will
make on application day is that I will need to lay some colour down (grease
paint or skin illustrator) in black on John’s nose so that the skin is not
visible beneath the prosthetic.
Day One |
Another concern when sculpting key facial
features was the amount of clay that was being used. I was very aware of the
fact that every gram of clay that was being placed on the face would amount to
a gram of silicone; if too much was used it would not only be more expensive,
but also heavier for the actor to wear. John had previously expressed concern
that he still be able to act convincingly using his face whilst wearing the
prosthetic and I wanted to keep it as light as possible for him. The
alternative perspective of this is, of course, is that the clay needs to be a
reasonable thickness the entire way around the head to prevent the silicone
from ripping when the prosthetic is applied. This was something we realised a
little later and a second layer of clay needed to be applied to the head to
increase the depth from about 1mm to approximately 5mm. To counter this problem
when sculpting the heavy set brow, it was important to create as much
definition as possible to trick the viewer into thinking the brow was thicker than
it actually was.
The cheekbones were the final tricky area
as the strong, sharp design that I originally blocked out looked very effective
at making the face appear very angular and therefore, more intimidating. Pete
did question the placement and shape, however, as it was not strictly
anatomically correct; that the bone would curve upwards into the apple of the
cheeks instead of down towards the mouth and that it would tilt up and out more
towards the zygomatic arch. I was unsure whether or not to make the more
anatomically correct alterations and risk losing the impact of the face, or to
leave it as it was. The deciding factor came when Charlie came to view the
sculpts before the mold making process began and the first thing he commented
on was how much he liked the strong cheekbones.
Day Two |
One thing that was interesting to note
during the sculpting process was how much my opinions changed on the sculpt
between day one and day three. After the initial shapes were blocked out I
really hated what I had created. It looked far too bulky and generally nothing
like I had pictured in my head, by the end of the third day, however, I was
very happy with what I had created. Evidentially sculpture is a discipline that
requires large amounts of patience and reservation of judgment until the piece
is completed.
Once the basic form of the face was
completed, the process of sculpting the ears could begin. Luckily, the fibre
glass copy of John’s head cast still had some slight bulges at the sides of the
head where his ears had been pressed down underneath the bald cap, which gave a
clearer indication of placement. I kept the size reasonably human-like as I
wanted this to be a differentiation between the Uruk-hai and the Moria-type
Orcs that Paige was sculpting, I did however create a more pointed tip to the
ears. One form of body modification that Charlie and John had agreed on was
having a piece of sharpened bone pushed through one of the ear lobes so it was
necessary to sculpt a hole rather than trying to pierce and stretch the
silicone and risk it ripping. I used a 10mm drill bit to get a rough size
estimation, however, I imagine this will stretch slightly larger in the more
flexible silicone. Instead of ordering a pre-made, potentially artificial
looking ‘bone’ stretcher from a professional piercing website, I decided it
would be more rustic looking to actually use a small piece of animal bone which
I will sharpen myself, so a trip to the butchers to try and find a suitable
piece will be necessary.
When all of the form was completed, it was
time to begin the texturing process. To begin with, simply breaking up the
smooth surface of the clay slightly I used a coarse washing up pad and a
toothbrush. When I was satisfied with this I could begin creating more deep set
texture such as the wrinkles on the face. I did not want the character to look
aged, however, I noticed that a lot of the Orcs and Uruk-hai of ‘Lord of the
Rings’ had a lot of lining of the face, and felt that this was still an
important factor of the texture. On the recommendation of another sculptor I
found a small, metal-pronged animal brush to be the quickest and most effective
method of doing this. The lines could be scratched in, covered in a layer of talcum
powder and then the process repeated to achieve a variety of depths. I focused
my texturing primarily on the face as the back of the prosthetic would be
covered with a wig, although it did still require a little attention.
Day Three |
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